<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Generative Compression | Academic</title><link>https://ccdydy.github.io/tag/generative-compression/</link><atom:link href="https://ccdydy.github.io/tag/generative-compression/index.xml" rel="self" type="application/rss+xml"/><description>Generative Compression</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Fri, 27 Mar 2026 00:00:00 +0000</lastBuildDate><image><url>https://ccdydy.github.io/media/icon_hu0b7a4cb9992c9ac0e91bd28ffd38dd00_9727_512x512_fill_lanczos_center_3.png</url><title>Generative Compression</title><link>https://ccdydy.github.io/tag/generative-compression/</link></image><item><title>GVCC: Zero-Shot Generative Video Compression</title><link>https://ccdydy.github.io/project/gvcc/</link><pubDate>Fri, 27 Mar 2026 00:00:00 +0000</pubDate><guid>https://ccdydy.github.io/project/gvcc/</guid><description>&lt;p>At ultra-low bitrates, high-fidelity reconstruction requires sampling plausible videos from the posterior rather than regressing to oversmoothed conditional means. &lt;strong>GVCC (Generative Video Codebook Codec)&lt;/strong> turns a pretrained rectified-flow video generative model into a zero-shot decoder: the deterministic flow sampler is converted into an equivalent marginal-preserving stochastic process, and the transmitted bitstream encodes the per-step stochastic innovations that steer generation.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>GVCC&lt;/strong> works in three practical modes: Text-to-Video (T2V), autoregressive Image-to-Video (I2V) with tail latent correction, and First-Last-Frame-to-Video (FLF2V) with boundary-sharing GOP chaining. &lt;strong>(NeurIPS 2026)&lt;/strong>&lt;/li>
&lt;li>&lt;strong>GVCCTurbo&lt;/strong> is a BPP-driven scheduler that separates expensive prior refreshes from codebook corrections, turning bitrate into a schedule input and cutting prior evaluations from 20 to 9 (~44% decoding-time reduction).&lt;/li>
&lt;/ul></description></item><item><title>Frame Interpolation for Generative Video Coding</title><link>https://ccdydy.github.io/project/video-coding/</link><pubDate>Tue, 01 Oct 2024 00:00:00 +0000</pubDate><guid>https://ccdydy.github.io/project/video-coding/</guid><description>&lt;p>With the continuous development of generative models (diffusion), this project explores a &lt;strong>new video encoding paradigm&lt;/strong> starting from ultra-low bit-rates: only keyframes are transmitted, and the frames in between are regenerated by diffusion-based interpolation.&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Bi-AGMI&lt;/strong> (Bidirectional Attention-Gated Motion Injection) connects forward and backward sampling trajectories via latent flipping and fuses them with a learnable attention gate, enabling stable keyframe interpolation over large temporal gaps with far fewer sampling steps. &lt;strong>(IEEE GCCE 2025, Oral Presentation Award)&lt;/strong>&lt;/li>
&lt;li>&lt;strong>FRS&lt;/strong> (Flow Residual Segmentation) adaptively divides a video into segments where optical flow stays consistent, and combines this segment selection with diffusion-driven interpolation for flow-consistent reconstruction at extremely low bitrates. &lt;strong>(IEVC 2026)&lt;/strong>&lt;/li>
&lt;/ul>
&lt;p>This research was conducted in collaboration with &lt;strong>NICT Japan (情報通信研究機構)&lt;/strong>.&lt;/p></description></item></channel></rss>